AI Insights · Timothy · July 2022
Top 5 Low Poly Games on Android in Africa - Q2 2022
Explore the performance trends of the top 5 low poly games on Android in Africa during Q2 2022, including weekly downloads, revenues, and active users.
In the second quarter of 2022, the top 5 low poly games on the Android platform in Africa showcased varying performance trends in terms of weekly downloads, revenues, and active users. The data comes from Sensor Tower, providing detailed insights into the mobile gaming landscape.
Roblox saw a significant increase in weekly downloads, starting at around 64K at the end of March and peaking at approximately 105K by the end of June. Weekly revenue for the game experienced fluctuations, starting at $44.7K in late March, dipping mid-quarter, and then rising to about $52.4K by the end of June. The weekly active users also demonstrated a steady climb from 2.1M to 2.3M over the quarter.
Riding Extreme 3D had a mixed performance in weekly downloads, starting strong at around 67K in late March but dropping to approximately 30K by the end of June. The weekly active users mirrored this trend, decreasing from about 159K to 89K. Revenue remained relatively low, peaking at $25 during the quarter.
Dude Theft Wars FPS Open world showed a stable trend in weekly downloads, ranging from around 22K to 44K throughout the quarter. The weekly active users increased significantly from 75K in late March to approximately 124K in early May, before stabilizing around 100K. Revenue saw modest growth, reaching up to $37 in late May.
Venom City Craft experienced a remarkable surge in weekly downloads, starting at a modest 265 in late March and skyrocketing to nearly 120K by early June. The weekly active users also saw a substantial rise from 553 to around 198K. However, the game did not generate any revenue during this period.
Idle Lumber Empire had fluctuating weekly downloads, peaking at around 50K in early April and then dropping to approximately 11K by the end of June. Weekly revenue varied, reaching up to $2.3K in early June. The weekly active users saw an initial rise to 102K in early April but declined to about 42K by the end of June.
For more detailed insights into the performance of these games, visit Sensor Tower.